Morten Winther

Behaving Expressions

An aesthetic exploration of shape-changing forms. The work seeks to point to the expressive richness of computers as a material for design.
  • Year

    2015

  • Themes

    Design research
    Experimental interfaces
    Aesthetic interaction

  • Publications

    Interactions Magazine (2015)
    Critical Alternatives (2015)
    TEI (2016)

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Tilting\Plate and Bending\Arches are two exploratory prototypes that exploit the properties of both a traditional material (steel) as well as of computational technology (stepper and servo motors).

Uncanny Playground

Hidden sounds. An interactive soundscape hides in the air above Uncanny Playground. Explore how the sounds evolve as the result of your interaction with the installation.
  • Year

    2015 – 2016

  • Themes

    Installation art
    Playful Interactions

  • Exhibitions

    Danish Culture Night (2015)
    Copenhagen Art Run (2016)
    Køge Kulturnat (2016)

  • In collaboration with

    XXYXX (Art and tech collective).

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The space above the installation is divided into invisible areas that are tracked with a movement sensor and processed by a computer.

Morgenhilsner

“Morgenhilsner” (Morning Greetings) is an interactive, shape-changing sculpture that reacts to the presence of people. During the Danish dark winter, the geometric sculpture greets people with warm light.
  • Year

    2014

  • Themes

    Installation art
    Shape-chaning sculpture
    Public space

  • Exhibition

    DIAS Art Space (2014)

  • In collaboration with

    Nina Mørch Pedersen, Louise Jensen and Jette Forstholm.

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The floor below “Morgenhilsner” is divided into invisible sections. Movements within these sections, will result in changes in the installation’s form.

Soft robotics

SELF-CONTAIN is an experimental wearable that explores the potentials of soft and textile-based robotics. SELF-CONTAIN replaces the hard and metallic of traditional robotics with soft and flexible exoskeletons in a performative setting.
  • Year

    2014

  • Themes

    Experimental robotics

  • Ehibition

    CPH:DOX (2014) w/ Neil Harbisson

  • In collaboration with

    DIFFUS design et al.

Temporal form studies

How can we better understand temporal changes in interactive materials? The temporal form (in interaction design) can be seen as the pattern of the state changes that a computer can produce.
  • Year

    2014

  • Themes

    Design research
    Experimental interfaces
    Time

  • Publications

    Internation journal of design

  • In collaboration with

    Anna Vallgårda, Nina Mørch Pedersen, and Edit Vizer.

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Exploration of the expressional qualities of a series of simple temporal forms. An investigation of the relationship between simplified compositions of states and transitions.

Playful Prayers

How can churches be a part of the urban space? By encouraging citizens to engage in a playful activity within the church area, we wish to expand the message of the church to reach outside the physical walls of the building.
  • Year

    2010

  • Themes

    Installation art
    Prototype
    Public space

  • In collaboration with

    Emilie Grambye-Jensen, Louise Jensen, and Line Mulvad.

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Exploring how people interact with sounds in the context of a church in the city.

Shadowplay

How can technology be used to create organic expressions? Shadow Play is an exploratory installation developed over one week. A piece of thick paper is lit with light. Due to linear cutouts in the paper, shadows are casted on to the wall behind the installation.
  • Year

    2015

  • Themes

    Experimental robotics
    Prototype

  • In collaboration with

    Nina Mørch Pedersen

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The installation is the result of a one-week experimentation workshop.

Interactive Slackline

A regular slackline augmented with motion sensors and sound. The sound changes according to the changes in movement. When the line is still, there is a calm sound, “mmm”, but when the more the user moves, the sound becomes uneasy, “oihoih”, and the volume increases.
  • Year

    2012

  • Themes

    Experimental interaction
    Prototype

  • In collaboration with

    Toke Frello and Nina Mørch Pedersen

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The sensor data is registered through Arduino and is turned into sound by Processing.